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01/11/2007 |
95
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Absolutamente genial. Al principio te chocan muchos conceptos del diseño de la acción, pero a medida que avanzas descubres un juego fascinante.
MicroManía [154] Noviembre 2007 Disponible online en Archive.org
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90
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Its slick style, amazing graphics, and dark atmosphere really make it stand out.
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23/11/2007 |
86
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Un terrorífico y adulto shooter que engancha por su retorcido diseño, su trama y su opresiva atmósfera. Además, es español.
PlayMania [107] Diciembre 2007 Disponible online en Archive.org
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83
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Considering the subject material there are not many other games like it (F.E.A.R.) and the unique character-switching feature helps it pick up a few points. The nice variation in weapons and magical powers also keeps the average gameplay from getting too boring.
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29/10/2007 |
83
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Puede que Clive Barke’s Jericho no posea el apartado técnico de grandes títulos como Bioshock, pero aún así se las arregla para entregarnos un título lleno de emoción y suspenso. El aporte de Clive Barker al concepto del juego y a su dirección de narrativa llamará la atención de los fanáticos del terror. Aunque no llegue a ser perfecto, el juego es un título fresco y adecuado para está terrorífica época del año.
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Daniel Quesada de la Cámara
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01/12/2007 |
83
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Daniel Quesada de la Cámara
Es un placer descubrir que en nuestro país pueden crearse juegos así de competentes para la nueva generación (ha sido desarrollado por los madrileños de Mercury Steam). No sólo tiene los buenos ingredientes de un "shooter", además innova con su dinámica de juego y su ambientación tan "gore". Es verdad que la dificultad está descompensada a veces y que la temática puede parecer desagradable para algunos, pero si esto no os asusta su ambientación y su acción contínua os van a convencer.
Hobby Consolas [195] Diciembre 2007
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80
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Unlike many squad-based shooters that don't require the use of the whole team, Jericho's premise relies on it. What's equally important is that each character is genuinely worth playing.
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01/11/2007 |
80
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I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games.
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Ramón Méndez González
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19/10/2007 |
80
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Ramón Méndez González
Clive Barker's JerichoClive Barker's Jericho es un título muy bueno. Los chicos de MercurySteam han conseguido plasmar a la perfección la ambientación oscura, sombría y sangrienta que ideó la mente del escritor inglés. Una experiencia intensa, plagada de sorpresas y grandes momentos, embelesándonos con cada nueva era que visitamos y sus representaciones sangrientas de enemigos y escenarios. Clive Barker's Jericho No es perfecto, dado que puede resultar repetitivo, es completamente lineal y a veces la IA de los compañeros de comando deja algo que desear, no pudiendo depender de ellos como nos gustaría o como a veces nos hacen creer que sí se puede hacer. Pese a todo, para aquellos a los que les guste el terror y las buenas historias, este es su juego.
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Sebastián Tito Rodríguez
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26/10/2007 |
80
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Sebastián Tito Rodríguez
Clive Barker´s Jericho ha despertado de nuevo la pasión por las historias de terror que, como las películas del género, zambullen al espectador en un mar de perplejidad. Su ambientación es brillante, casi impagable, con toneladas de horror, sangre y una acción con personalidad, que dejan clara la caótica y exquisita mente de su progenitor.
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Aroa Morales
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16/01/2011 |
80
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Aroa Morales
Un juego que no deberá faltar en la ludoteca de todo aquel amante de los FPS y de los juegos sangrientos. Ya que a lo mejor a un jugador que esté acostumbrado al COD u otro tipo de juegos del estilo no podría agradarle.
Nos proporcionará unas 8 horas de juego en modo fácil y de unas 10 a 15 en modo difícil, también teniendo en cuenta la habilidad de cada uno para este tipo de juegos.
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78
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The FPS elements are stock and the levels have a feeling of guiding you through the game because the maze of ruins you encounter will only allow you to go in one continuous direction. Still, the controls are easy to learn and the game does have its share of heart-start moments.
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Álvaro Cristobal Alonso
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22/01/2008 |
76
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Álvaro Cristobal Alonso
Clive Barke's Jericho es un juego notable pero con algunos pequeños fallos demasiado patentes. Su ambientación es espectacular, tanto que ofrece unos escenarios y enemigos llenos de sangre y vísceras y el doblaje y los efectos sonoros son muy buenos pero en el desarrollo peca de ser un juego bastante lineal, repetitivo, con una Inteligencia Artificial bastante mejorable y un sistema de cambio de personaje algo confuso. Pese a todo los seguidores de las películas y los juegos de terror encontrarán un recomendado juego con una gran historia y grandes sorpresas pero que podría haber dado para mucho más.
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01/12/2007 |
75
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High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined.
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Fabian Siegismund
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16/11/2007 |
72
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Fabian Siegismund
Das stößt innerhalb der Soldatengruppe verständlicherweise nicht nur auf Zustimmung. Trotz aller Verworrenheit baut Jericho damit gehörig Spannung auf: Werden wir wie einige römische Prätorianer oder edle Tempelritter auch in der Hölle enden, gemartert und verstümmelt? Werden wir für immer als Gefängniswärter im Jenseits ausharren müssen? Oder wird das Jericho-Team das geheimnisvolle Wesen vernichten? Doch anstatt die Story zu einem befriedigenden (oder wenigstens heldenhaft-tragischen) Ende zu bringen, ist nach einem unspektakulären Bosskampf abrupt Schluss. Ohne Endsequenz, ohne coolen Abspann, ohne alles. Und so bricht Jericho überraschend in sich zusammen wie dereinst eine gewisse Stadt in der Bibel. In Ermangelung eines lungenstarken Posaunisten liegt das wohl eindeutig am Sachverstand des Baumeisters Clive Barker.
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30/10/2007 |
71
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Overall, however, I would have to say that Jericho may be worth your time - if for no other reason than for some intense action moments that are derived from the increasingly hectic spawning of monsters and effective use of your squad members' skills (at later stages of the game).
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26/10/2007 |
71
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With no replay value of any kind and no cooperative or multiplayer action at all, Jericho is practically begging me to tell my readers that this game is only worth a rental. Many games at least make an attempt to add some kind of lasting value so you might just buy it anyway, and many fail miserably; with this game, the developers didn't even make the slightest effort. Yes, the action is halfway decent sometimes and that imaginative mind of Clive Barker does come through here and there. The ability to switch between squad members to get access to many different types of weaponry and supernatural abilities is great. But the amateurish level design, cheap attempts at a scare, and weak weapons stack up together to really turn off players who have seen more than a few shooters in their time. If you've just come off excellent first-person gameplay experiences like BioShock, Halo 3 and The Orange Box, then this might even seem worse than it actually is. Jericho is a decent game when it's doing things right, but that doesn't happen nearly often enough during your eight-to-ten-hour experience. Rent it if you're willing to put up with some flaws, and if you're expecting something as good as BioShock, then just skip it altogether.
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71
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Clive Barker's Jericho es un juego que demuestra que en nuestro país también pueden hacerse juegos de calidad, si el límite de tiempo es aceptable. Con algo más de un año de desarrollo, los miembros de Mercury Steam han logrado dar vida a un proyecto complejo dada su salida en múltiples plataformas y que podría estar mucho mejor si hubieran tenido unos cuantos meses más. Sin embargo su historia es muy buena y engancha fácilmente, logrando introducirnos en la acción más frenética o las exploraciones más pesadillescas, arrastrando, eso sí, el gran defecto que es su extremada linealidad. Teniendo además en cuenta que el final puede resultar decepcionante, la escasa cantidad de extras y la corta vida del juego dada la ausencia de un modo online, tenemos un panorama que no pinta muy bien para que el juego perdure en la memoria de la mayoría de los jugadores. Quizá en una segunda parte.
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David Houghton
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31/10/2007 |
70
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David Houghton
For the frustrations of it's flaws though, and believe me, playing through Jericho has definitely been a frustrating experience at times, there's just something about the overall game that kept me coming back and had the experience haunting a place at the back of head for some days afterwards. I can't promise you a perfect horror FPS in Jericho, in fact I can promise you that it won't be, but somewhere between the dense oppression of its atmosphere, the unapologetically, almost decadently horrific nature of its production design, the satisfaction of its gameplay when it's firing on all cylinders, and some rather broken protagonist characters who I was surprised to grow rather attached to by the end despite the script not making the most of their backstories, I find myself unable to write it off. If you can handle the issues, it comes recommended, albeit with reservations. If you can handle the issues and you're a gore-hound horror fan or someone who appreciates Clive Barker it comes more recommended. Everyone else, rent it, give it a try and see if you can forgive its failings.
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01/12/2007 |
70
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Not nasty enough and not scary at all.
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24/10/2007 |
70
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On the whole, Jericho is an intriguing experiment that almost comes off for Codemasters. Clive Barker's contribution to the concept and narrative direction of the game will certainly help get the attention of horror fans, and few who put the time into exploring Jericho's intricacies will come away disappointed. With its unique squad-based focus and the huge combat variety on offer, it breaks plenty of new ground for the genre - and were it not for a few rough edges would have been bordering on essential. As it stands, Jericho is definitely one that all horror fans should check out - if your bank balance can cope.
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Jorge Mario Karam Rozo
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10/11/2007 |
70
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Jorge Mario Karam Rozo
Sin llegar a ser perfecto Jericho es un juego cuyas virtudes le permiten entrar a las ligas mayores (aunque quedando bastante rezagado de los punteros); esto es algo de lo que los desarrolladores españoles pueden sentirse orgullosos y que sin lugar a dudas alentará a futuros trabajos en el sector (vamos, la tierra de juegos como “Comandos” puede producir más y mejor material)
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01/01/2008 |
69
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Utterly unremarkable.
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24/10/2007 |
68
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All highly commendable, but simply lost in the ever undulating rolls of your eyes as familiar pustule-ridden explosive cultists rise from knee-deep blood for what seems like the hundredth time. Which is a huge, huge shame.
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Kevin VanOrd
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29/10/2007 |
65
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Kevin VanOrd
Jericho is both a triumph and a disaster, and not a lot of games manage to be both of these at once. Frustrating, exciting, inconsistent, linear--these words and many more describe the various elements of Clive Barker's Jericho. If you've got a high tolerance for gameplay annoyances and like the feeling of imposing dread and claustrophobia this corridor crawl provides, by all means, give it a shot. If you like tight shooting mechanics and smart level design, you'll want to steer clear.
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03/10/2007 |
65
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Clive Barker’s Jericho tries to separate itself from the mix with its character swamping feature, however the traditional aspects of the gameplay makes me think it’s closer to Doom then Bioshock. Filled with a lot more dialog, Jericho can get a little drawn out until you start pumping lead into some flesh eating creature. Jericho is clever enough for a good time with a FPS, however as anything else Jericho should trade in this blood gushing festival of carnage for jelly donuts.
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Alberto González
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30/10/2007 |
65
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Alberto González
Jericho nos ha producido sensaciones contradictorias. Por un lado, sabemos el gran esfuerzo puesto por Codemasters y MercurySteam a la hora de adaptar (tanto a nivel artístico y gráfico, como a nivel argumental) las turbulentas ideas de Clive Barker. Sabemos el mimo que ha procurado el grupo español a la hora de adaptar el juego a nuestro mercado, y el reparo que ha puesto en el momento de lanzarlo. Pero, a la hora de la verdad, en el momento donde Jericho tendría que mostrar su apuesta, fracasa. No nos engañemos. Estamos ante un juego lineal, algo confuso, y muy repetitivo. Su sistema de juego nos parece confuso, y bastante reiterativo. El diseño jugable de determinados niveles podría haberse mejorado, y visto lo visto, haber llevado a Jericho a codearse con los pesos pesados. Pero no se ha hecho. Tenemos un buen argumento, que a la larga, acaba totalmente desaprovechado por unas situaciones comunes, unos enemigos con poco carisma y una falta de tacto a la hora de llevarlo al jugador. Jericho es en definitiva un juego trabajado pero no ha sido pulido del todo. Es una pena, pero podría haber sido mejor. Otra vez será.
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31/10/2007 |
65
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ultimONivel [5] (31/10/2007)
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21/11/2007 |
65
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Clive Barker's Jericho a tout de la grosse déception de l'année. On en attendait beaucoup et le travail d'ambiance ne compense pas les défauts trop nombreux du jeu. Dommage.
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01/12/2007 |
64
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If the AI worked as it was intended, and if there was a cover system beyond "stand behind that pillar and the splash damage 'might' not kill you," Jericho would be great. But it doesn't, there isn't, and it's not.
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63
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Clive Barker's Jericho fails to be compelling enough to escape the bonds of mediocrity.
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Chris DeAngelus 'Atom'
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24/10/2007 |
62
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Chris DeAngelus 'Atom'
Jericho is a title with great ideas. The squad-switching mechanic works very well, the various magic abilities are mostly sound and the plot is potentially very interesting. However, great ideas don't make up for shoddy execution, and Jericho just isn't a $60 game. It's far too short and easy, and the complete lack of any post-game content is almost unforgivable. The much-hyped Clive Barker storyline does little to save the game, devolving into cliché and unsatisfying incoherence so quickly that your head will spin. There's simply not enough content here when compared to similar titles on the market, especially in the wake of the content-filled Halo 3, which is selling at the same price. Unless you're desperate for an FPS fix, Jericho's secrets may be some that are just better left buried.
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31/10/2007 |
60
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Clive Barker's Jericho is something of an oddity. On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun. Many people will understandably lose interest after a few hours, but the game's many problems hide a game that deserves to be played through to completion.
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60
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If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
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60
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Jericho doesn't really bring anything new to the gaming world. It does blend the gory horrific mind of Clive Barker and a shooter game. Just in time for Halloween, this will be a game to remember and help fill your night with the required amounts of gore On the other hand, if you are looking for a horror game with a deep gameplay experience, this is probably not the next must buy game.
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15/11/2007 |
60
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Still, for fans of Clive Barker, Jericho could provide some degree of entertainment, and as we stated at the beginning of this review, it's not totally devoid of rewards. At the same time, it's difficult to recommend a game with so many lackluster elements in a world full of Gears of Wars and BioShocks (both of which managed to be scarier than Jericho).
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04/11/2007 |
60
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Jericho had a lot of potential, and in some ways, like jumping back and forth between squad members it actually does something different. Sadly, all of the game's set-up and backstory are essentially squandered on an over-reliance on the same constantly spawning enemies and too-obvious puzzles. Had the game slowed down just a little and really used the whole "keep you in first-person at all times" to induce a few more scares, it would have been a bit more befitting of the Clive Barker name. Instead, it just feels like a series of weak boos and familiar targets.
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22/11/2007 |
60
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Ultimately, Clive Barker’s Jericho is a disappointment. For those who are familiar with his early collection of shorts stories (complete with his own demented illustrations) the let down may be insurmountable. In Jericho there was the potential for an atmospheric game packed with terror, wonder and invention. Unfortunately, all we get is a very standard shooter with a number of annoying failings, sitting atop an undoubtedly original premise.
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30/10/2007 |
59
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Once you overcome the game’s own antithesis mechanics, Jericho boils down to a first-person shooter. And even here the game drags. The controls are simply unresponsive for fine shooting. Your teammates need a miracle to take down any of the infernal demon horde, while said horde will almost always beeline to whichever character you’re currently possessing. There are some fun experiments with swapping players and applying different powers in quick succession, but it’s still disorienting, and ultimately not as effective as sticking with a commando you like.
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01/12/2007 |
57
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The end result is just to routine to be scary.
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Charles Onyett
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26/10/2007 |
56
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Charles Onyett
Upon first entering the game world, you'll probably want to like this game. The visuals can be pretty good, particularly some of the enemy designs and larger indoor environments (the sprawling coliseum battle springs to mind). Voice work tends to be rather forced, and not in the campy sort of way. And while environmental sounds held up thanks to some well produced ambient tracks, the visuals and audio never coalesced to form any real sense of atmosphere. They don't distract you from the game's simplistic underlying structure. Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.
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01/01/2008 |
56
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Clive Barker's Jericho ya esta a la venta. Los jugones pueden disfrutar de su demo para ir haciendo boca desde hace bastante tiempo. Allí quedarán claras sus principales virtudes: Una genial ambientación; una historia de las que dejan huella y unas altas dosis de acción. Si bien no queremos desvelar nada del argumento, hay que decir que la historia es absolutamente absorbente aun repitiéndome, es realmente el punto fuerte de uno de los juegos con mejor ambientación de la temporada. Si bien no es un juego que rompa moldes, va a dar buenas horas de diversión a todo aquel que lo juegue.
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01/12/2007 |
50
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The game's failure to monopolise on its squad dynamic relegates it to a shooter-by-numbers, and its appeal is then further undercut by the fact that, while Barker clearly has a sense for the grotesque, it is the only note that Jericho plays.
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01/12/2007 |
50
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It’s important to stress that Clive Barker’s Jericho is really not a bad game. It’s just nowhere near as good as the top shooters that surround it.
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01/12/2007 |
50
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The short answer to the question, "Why isn't Jericho a fun game to play?" is that the AI is broken and the hackneyed horror stylings would barely have raised an eyebrow back in Barker's '80s heyday.
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01/11/2007 |
42
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Still, it’s hard not to like all the blood and gore. Germany rose to the occasion, banning the game from sale within its borders. And although it shouldn’t be censored for content (indeed, the gross content is about all it has going for it), Jericho won’t satisfy either those looking for a good scare or those looking for a good shooter.
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30
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The thread holding Jericho above that pit of legendary awfulness is thin and fraying. Mr. Barker, you're better than this.
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