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01/11/2007 |
95
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Absolutamente genial. Al principio te chocan muchos conceptos del diseño de la acción, pero a medida que avanzas descubres un juego fascinante.
MicroManía [154] Noviembre 2007 Disponible online en Archive.org
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80
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Unlike many squad-based shooters that don't require the use of the whole team, Jericho's premise relies on it. What's equally important is that each character is genuinely worth playing.
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01/11/2007 |
80
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I would've enjoyed more variety in the enemy fodder, but what's available is certainly creepy and intense. Clive Barker should develop more games.
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Sebastián Tito Rodríguez
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26/10/2007 |
80
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Sebastián Tito Rodríguez
Clive Barker´s Jericho ha despertado de nuevo la pasión por las historias de terror que, como las películas del género, zambullen al espectador en un mar de perplejidad. Su ambientación es brillante, casi impagable, con toneladas de horror, sangre y una acción con personalidad, que dejan clara la caótica y exquisita mente de su progenitor.
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Álvaro Cristobal Alonso
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22/01/2008 |
76
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Álvaro Cristobal Alonso
Clive Barke's Jericho es un juego notable pero con algunos pequeños fallos demasiado patentes. Su ambientación es espectacular, tanto que ofrece unos escenarios y enemigos llenos de sangre y vísceras y el doblaje y los efectos sonoros son muy buenos pero en el desarrollo peca de ser un juego bastante lineal, repetitivo, con una Inteligencia Artificial bastante mejorable y un sistema de cambio de personaje algo confuso. Pese a todo los seguidores de las películas y los juegos de terror encontrarán un recomendado juego con una gran historia y grandes sorpresas pero que podría haber dado para mucho más.
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Fabian Siegismund
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16/11/2007 |
72
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Fabian Siegismund
Das stößt innerhalb der Soldatengruppe verständlicherweise nicht nur auf Zustimmung. Trotz aller Verworrenheit baut Jericho damit gehörig Spannung auf: Werden wir wie einige römische Prätorianer oder edle Tempelritter auch in der Hölle enden, gemartert und verstümmelt? Werden wir für immer als Gefängniswärter im Jenseits ausharren müssen? Oder wird das Jericho-Team das geheimnisvolle Wesen vernichten? Doch anstatt die Story zu einem befriedigenden (oder wenigstens heldenhaft-tragischen) Ende zu bringen, ist nach einem unspektakulären Bosskampf abrupt Schluss. Ohne Endsequenz, ohne coolen Abspann, ohne alles. Und so bricht Jericho überraschend in sich zusammen wie dereinst eine gewisse Stadt in der Bibel. In Ermangelung eines lungenstarken Posaunisten liegt das wohl eindeutig am Sachverstand des Baumeisters Clive Barker.
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30/10/2007 |
71
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Overall, however, I would have to say that Jericho may be worth your time - if for no other reason than for some intense action moments that are derived from the increasingly hectic spawning of monsters and effective use of your squad members' skills (at later stages of the game).
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26/10/2007 |
71
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With no replay value of any kind and no cooperative or multiplayer action at all, Jericho is practically begging me to tell my readers that this game is only worth a rental. Many games at least make an attempt to add some kind of lasting value so you might just buy it anyway, and many fail miserably; with this game, the developers didn't even make the slightest effort. Yes, the action is halfway decent sometimes and that imaginative mind of Clive Barker does come through here and there. The ability to switch between squad members to get access to many different types of weaponry and supernatural abilities is great. But the amateurish level design, cheap attempts at a scare, and weak weapons stack up together to really turn off players who have seen more than a few shooters in their time. If you've just come off excellent first-person gameplay experiences like BioShock, Halo 3 and The Orange Box, then this might even seem worse than it actually is. Jericho is a decent game when it's doing things right, but that doesn't happen nearly often enough during your eight-to-ten-hour experience. Rent it if you're willing to put up with some flaws, and if you're expecting something as good as BioShock, then just skip it altogether.
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David Houghton
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31/10/2007 |
70
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David Houghton
For the frustrations of it's flaws though, and believe me, playing through Jericho has definitely been a frustrating experience at times, there's just something about the overall game that kept me coming back and had the experience haunting a place at the back of head for some days afterwards. I can't promise you a perfect horror FPS in Jericho, in fact I can promise you that it won't be, but somewhere between the dense oppression of its atmosphere, the unapologetically, almost decadently horrific nature of its production design, the satisfaction of its gameplay when it's firing on all cylinders, and some rather broken protagonist characters who I was surprised to grow rather attached to by the end despite the script not making the most of their backstories, I find myself unable to write it off. If you can handle the issues, it comes recommended, albeit with reservations. If you can handle the issues and you're a gore-hound horror fan or someone who appreciates Clive Barker it comes more recommended. Everyone else, rent it, give it a try and see if you can forgive its failings.
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01/01/2008 |
69
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Utterly unremarkable.
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24/10/2007 |
68
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All highly commendable, but simply lost in the ever undulating rolls of your eyes as familiar pustule-ridden explosive cultists rise from knee-deep blood for what seems like the hundredth time. Which is a huge, huge shame.
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Kevin VanOrd
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29/10/2007 |
65
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Kevin VanOrd
Jericho is both a triumph and a disaster, and not a lot of games manage to be both of these at once. Frustrating, exciting, inconsistent, linear--these words and many more describe the various elements of Clive Barker's Jericho. If you've got a high tolerance for gameplay annoyances and like the feeling of imposing dread and claustrophobia this corridor crawl provides, by all means, give it a shot. If you like tight shooting mechanics and smart level design, you'll want to steer clear.
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31/10/2007 |
65
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ultimONivel [5] (31/10/2007)
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01/12/2007 |
64
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If the AI worked as it was intended, and if there was a cover system beyond "stand behind that pillar and the splash damage 'might' not kill you," Jericho would be great. But it doesn't, there isn't, and it's not.
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31/10/2007 |
60
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Clive Barker's Jericho is something of an oddity. On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun. Many people will understandably lose interest after a few hours, but the game's many problems hide a game that deserves to be played through to completion.
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60
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If broken gameplay mechanics and community college acting didn’t weigh down the game, it might actually be worthwhile.
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60
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Jericho doesn't really bring anything new to the gaming world. It does blend the gory horrific mind of Clive Barker and a shooter game. Just in time for Halloween, this will be a game to remember and help fill your night with the required amounts of gore On the other hand, if you are looking for a horror game with a deep gameplay experience, this is probably not the next must buy game.
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15/11/2007 |
60
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Still, for fans of Clive Barker, Jericho could provide some degree of entertainment, and as we stated at the beginning of this review, it's not totally devoid of rewards. At the same time, it's difficult to recommend a game with so many lackluster elements in a world full of Gears of Wars and BioShocks (both of which managed to be scarier than Jericho).
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01/12/2007 |
57
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The end result is just to routine to be scary.
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Charles Onyett
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26/10/2007 |
56
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Charles Onyett
Upon first entering the game world, you'll probably want to like this game. The visuals can be pretty good, particularly some of the enemy designs and larger indoor environments (the sprawling coliseum battle springs to mind). Voice work tends to be rather forced, and not in the campy sort of way. And while environmental sounds held up thanks to some well produced ambient tracks, the visuals and audio never coalesced to form any real sense of atmosphere. They don't distract you from the game's simplistic underlying structure. Instead of getting caught up in the struggle against a demonic force that threatens the continued existence of your race, you're left with tacked-on squad elements, poor friendly and enemy AI, repetitive encounters, and unabashedly linear levels. Jericho has a few memorable moments, but they're not worth the cash.
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01/12/2007 |
50
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The game's failure to monopolise on its squad dynamic relegates it to a shooter-by-numbers, and its appeal is then further undercut by the fact that, while Barker clearly has a sense for the grotesque, it is the only note that Jericho plays.
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01/11/2007 |
42
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Still, it’s hard not to like all the blood and gore. Germany rose to the occasion, banning the game from sale within its borders. And although it shouldn’t be censored for content (indeed, the gross content is about all it has going for it), Jericho won’t satisfy either those looking for a good scare or those looking for a good shooter.
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