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Hollywood Monsters 2
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27/04/2011 |

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100 |
The Next Big Thing is a prime example of what a graphic adventure should be. It's got it all: an entertaining story, great writing, creative but logical puzzles, good voice acting and music, beautiful artwork and a killer sense of humor. If Pendulo keeps improving on its games at this rate, all of them are destined to be the “next big thing”.
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Wanted: Weapons of Fate
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00/04/2009 |

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79 |
Overall, Wanted: Weapons of Fate won't win any GOTY awards, but it's still a major improvement for movie-licensed games and serves as an example for how to truly do a movie-game right.
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Elite Forces: Unit 77
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00/00/2009 |

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65 |
In the end, Elite Forces: Unit 77 is an uneven effort that takes you on a roller-coaster ride of lowered expectations, a reasonable level of fun, a bit of trouble with the clunky pathfinding, a note of admiration for the level design and finally a feeling of defeat at the seemingly built-in annoyances.
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Clive Barker's Jericho
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26/10/2007 |

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71 |
With no replay value of any kind and no cooperative or multiplayer action at all, Jericho is practically begging me to tell my readers that this game is only worth a rental. Many games at least make an attempt to add some kind of lasting value so you might just buy it anyway, and many fail miserably; with this game, the developers didn't even make the slightest effort. Yes, the action is halfway decent sometimes and that imaginative mind of Clive Barker does come through here and there. The ability to switch between squad members to get access to many different types of weaponry and supernatural abilities is great. But the amateurish level design, cheap attempts at a scare, and weak weapons stack up together to really turn off players who have seen more than a few shooters in their time. If you've just come off excellent first-person gameplay experiences like BioShock, Halo 3 and The Orange Box, then this might even seem worse than it actually is. Jericho is a decent game when it's doing things right, but that doesn't happen nearly often enough during your eight-to-ten-hour experience. Rent it if you're willing to put up with some flaws, and if you're expecting something as good as BioShock, then just skip it altogether.
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