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Too often companies dress up dross and send it out as a child-friendly game, inherent faults spun into benefits and fooling adults into thinking that they’d be doing their kid a favour by picking up these games. We’re living in a transformational time for gaming at the moment, and for no other age group is this more apparent than the under-10s. No more for them the screeching half hour of a Spectrum load, no more the jet engine disc spin of the 360. Cheap, intuitive and instant gaming pleasures await them on tablets and phones, experiences that understand the values of accessibility, reward mechanics and – more importantly – are genuinely fun. At four-and-three-quarters my eldest may be below the target age group for The Muppets Movie Adventures, but it still feels very telling that her interest was lost almost immediately, with LEGO Batman and the CBeebies iPad app demanded in recompense. At a couple of quid this might have found a home on your Vita’s memory card for the kids to mess around with every now and then – at the price it’s been released you’re better off taking that cash and playing iOS roulette instead.

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30/12/2014

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