There are many things about Ghost 1.0 that I greatly enjoy: its writing is clever and its story is going places that I have interest in, it controls really well and has lots of unique enemy designs. However, its final area is full of almost instant death traps that I died to repeatedly for over an hour before finally calling it and giving up. It hasn’t beaten me, but I need to take a break and come back to finish it with a fresh head after getting through a few other games first.
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