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Puzzles are a divisive element in many Survival Horror games. When you need to justify and expand game time for an experience mostly driven by vibes and avoiding awkward combat, what else can you do? Clearly, one easy answer is to add backtracking in order to sniff out keys and doohickeys to fit into mysterious slots powering absurd door-locking mechanisms. It works for Resident Evil, at least. But there’s a balance in making this stuff actually work. A balance the subject of today’s review struggled with, to say the least.

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06/05/2025

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