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Super Dodgeball Beats
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12/09/2019 |

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60 |
If not for the majority of Super Dodgeball Beats‘ gameplay woes arising from its visual obstructions, I’d be totally comfortable giving its visuals a score of 1.5 or 2. The art style and animation convey a lot of personality. Its comic scenes are bare-bones, existing in black and white rather than being colored in for what I imagine are stylistic reasons, but the level of visual polish is otherwise on par with the most artistically-minded indie studios. The music in Super Dodgeball Beats is also really good. I didn’t think that was the case at first, with the title music possessing a certain tinny quality that I found unpleasant (which I’m confident has something to do with a downsampler on one of the instruments), but the high-energy dance music is paired with specific opponents in interesting ways.
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Noahmund
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09/08/2018 |

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50 |
Noahmund has promise, but right now it's buggy to the point of being unplayahle. I hope that it gets fixed, though, because this could be an incredibly special IRPC.
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Crossing Souls
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18/02/2018 |

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- |
Much of this game is simply bad—the platforming is bad, the puzzles are bad, the combat is passable at best, and even the graphics manage to create real problems. That’s to say nothing of the minigames and boss fights, either, which range from trivial to outright infuriating. Sometimes you’ll play a game and notice it fraying at the edges, but Crossing Souls is in a more advanced state of disrepair.
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