Relicta has a lot of clever ideas that are marred by a heavy lack of polish. Unnecessarily large hub worlds littered with an oversaturation of clone items, like benches and beanbag chairs, broken and muddy textures, and a wealth of characters that all feel written in the same voice, create a world that felt less like an escape and more like a chore. This is a game that seems so confused by the capability of magnets, I’m surprised Insane Clown Posse wasn’t given a special thanks in the end credits.
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