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So there are noticeable dips in the experience, and the game remains a little jagged in technical terms (Capone still looks like a half-melted waxwork of himself). Ness and the world he inhabits resemble history less than ever here, too; the episode would work just as well with a cast of entirely fictional characters. The story nonetheless remains intriguing, and we’re keen to see how things develop. A Crowd of Monsters’ ferocious determination to set the game apart in terms of style also, again, benefits the experience greatly. The mostly black-and-white presentation still looks cool, and one section that breaks from form for overtones of horror is tense and memorable. The decisions we made in the post-credits sequence were quickly regretted, and we’re eager to see what consequences, if any, follow. Let’s hope it’s not another seven months before we can find out, eh?

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12/04/2016

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