Both Selkie Harbour and deconstructeam don’t do average games. They create narrative experiences that will ultimately let you find out more about yourself and your fellow human. With Many Nights a Whisper, both teams have outdone themselves once again, presenting a seemingly simple format—talk, practice, choose—and making so much more from that foundation. It obviously helps that Fingerspit’s accompanying soundtrack fits perfectly and that the aesthetic suits the story so well. But the storytelling, once again, is the main point of interest here, and it’s some of the best of the year, if not the decade.
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