It’s very hard to call Wanted a failure, because it’s truly not. The wit is recognizable and even humorous, but you won’t find yourself laughing or terribly engaged. The scenery is distinguishable and easy on the eyes, if a little wobbly (I deemed the inertial movements of the human characters “breast physics” as I watched their heads wobble while they spoke). Puzzles are laid out in simple forms, but the bag of crap you tote around as a player couldn’t be hauled around by a fleet of Pony Express couriers. There are a few timely moments here that inspire the sort of entertainment video games are supposed to elicit, but the long periods of bromidic plodding are the problematic spurs that leave Wanted wanting.
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