The simple things here are just okay, though they’re fairly standard. On the whole, and whilst I can’t quite put my finger on it, something feels stale with Aeterna Noctis — “Limp” even. What makes metroidvania’s so fun is not merely the challenge but the pace, reward, and sense of impact your upgrades give you. Unfortunately, somewhere along the way, Aeterna Noctis tipped the scales heavily in favor of repetitive challenge that rarely feels rewarding to overcome.
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