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Artículo académico / de investigación
Using a serious game for a brief assessment of dark personality in the workplace
2026
Artículo en revista
EN

Categorías / Temas

Serious Games

BD Info

Añadido 23/03/2026
Por DeVuego

Última actualización 23/03/2026

ID 25

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  Resumen / Abstract

Introduction: 

The assessment of dark personality using self-report questionnaires suffers limitations due to social desirability, bias, and response faking, particularly in organizational contexts. This research examines the psychometric properties of an extended version of VASSIP, a gamified assessment to briefly measure dark personality through an immersive situational judgment test (SJT).

Methods: 

A sample of 395 Spanish workers (47.4% female, Mjob experience = 10.4 years) participated in the study, completing questionnaires of the target variables and playing the gamified assessment.

Results: 

The hard-gamified extension of VASSIP has a unidimensional factor structure with 5 items. Validity was supported by direct associations with Honesty-Humility, moral disengagement, task performance, and counterproductive work behaviors (CWBs).

Discussion: 

Therefore, this measure appears to be valuable for briefly assessing dark personality, although its predictive capacity could be optimized. Its situational approach offers a more nuanced understanding of how individuals manifest dark personality in workplace scenarios.

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