I would estimate that I really enjoyed the first 45 minutes of A Rite From The Stars. After that, the game’s rough edges start to show, and navigating Kirm through the brain-melting puzzles becomes an infuriating chore rather than the fun adventure it starts out as. Simply put, A Rite From The Stars feels broken and unfinished in its current state, like the barebones skeleton of the developer’s vision. Putting the graphics and sound design aside, a game needs functional, responsive controls and a consistent difficulty curve as a base. The developers either need to drastically improve the controls and remove a ton more bugs, or lower the difficulty significantly.