Information / Synopsis
You are a wannabe hero who is supposed to do hero-ish things but sometimes blows that off and does crazy stuff instead.
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An adventure with 100 different endings
You are a wannabe hero who is supposed to do hero-ish things but sometimes blows that off and does crazy stuff instead.Features:
- One hundred different endings
Choose your path, every decision leads to a new ending.
Will you find the real one? Is there such a thing?
Only one way to know... - Lots of "Aha!" moments
The world doesn't change with each new game, you do.
Well, actually it DOES change, but that's a secret for you to find out. - A big bunch of unlockable stuff
New playable characters, hints, costumes, visual effects and more! - Bazillions of secrets and pop-culture references
They are, you know, secrets. So we won't spoil them here ;) - Magic
Even a simple-looking-yet-amazing game like this takes a lot of time and big piles of money to make, but you can get it for only a few bucks.
How's that for magic? - Time travel, battle royale fights, mimics, permadeath, shotguns, mining, resource gathering, base building, global leaderboards, farming...
Ok, we may have had exaggerated on that one...
OR HAVE WE??? - Humor
Yup, there's that too.
Available in many flavours. - A beautiful OST
Beautifully crafted by Dani Parejo.
Here's how to play Reventure in 8 easy steps:
- Step 1: Adventure calls... Wake up, hero!
- Step 2: Meet your mentor and gear up for glory...
- Step 3: Then... Embark on your quest!
- Step 4: Ok, don't embark...
- Step 5: Face the consequences...
- Step 6: Rise again...
- Step 7: Fix your past mistakes...
- Step 8: And become a legend!
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Initially known as "Lonk's Adventure".
Links
Steam Nintendo eShop Twitch IGDB RAWGReleases
Screenshots
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Credits
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Awards
Our Review
Although it may seem that he laughs at the past of video games, there is respect and affection for those to whom the developers have spent hours and hours. Reventure thus becomes a very closed work in its environment, which we enjoy more if we know all its references. It surprises those of us who first see a primitive pixel art, but we are astonished to discover how intelligently it uses mechanics from the same time as its visual section, always managing to hook one more game just to see what happens if we put the macabre combination to the test that just occurred to us when we discovered the new object. It becomes a chase, like two young men playing tag trying to catch an opponent who, when you teach him a new move, had already foreseen it and shows you his original response.
Read full review (Spanish)













