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El petróleo se está acabando. La expedición está condenada al fracaso. Nunca llegarás al faro. Pero te espera algo peor que la muerte si te rindes. Operar el motor. Explora el barco. Revela la verdad que se encuentra más allá de tu realidad.
Embers of the Evening is a first-person psychological horror game that takes place aboard a ship sailing across the black sea of a sunless world. As the player character, Ludwig, you will have to struggle every day to fend off the darkness that is engulfing both the ship and your mind. And yet, the worst challenge will always come once you close your eyes: you will plunge into a nightmare, travel to a different ship, and your previous actions will determine whether you can escape the nightmare, or will be forever trapped within it.
Soon, you will have to ask: are you a sailor dreaming of a nightmarish world, or are you trapped in a nightmare dreaming of being a sailor?
Wake, sleep, dream, escape.
During your waking hours you are Ludwig, the engineer of the ship tasked with the maintenance of the engine, and every other lowly errand you deserve. You will talk to the crew, uncover their goals and identities, make decisions about how you tackle each circumstance, and remain in the light of a ship that is ever darker.
But then you fall asleep, and you no longer know who you are. Every so often, you will be transported to a different ship inhabited by creatures from another world. Here the rules don’t apply, and anything can happen. Your actions throughout your waking hours will determine what happens during this time, resulting in you awaking back to the world you call reality, or getting forever trapped within the nightmare.
The whales are becoming more and more uncommon, humanity’s oil reserves are dwindling, and the beginning of a new era without light seems unavoidable. Before this uncertain future, different people tackle their grieves and fears in different ways. Some join the sect of the Red Chrysanthemum to believe in a world of light after death, some submit to drugs and self-induced amnesia, and some venture to the ends of the black ocean never to return.
And a very few, like Ludwig, go through all of them.
The expedition he has embarked on only has enough fuel for a one-way trip, wherein they will either find the famed lighthouse at the edge of the world, or will be swallowed up by the waves before they arrive. However, the fuel and the waves are the least of Ludwig’s worries. Something very serious is amiss with the expedition. The captain doesn’t show himself; the room adjacent to Ludwig’s is locked, yet sounds emerge from within; and visions of creatures from other worlds haunt him in his sleep.
Praenaris es un estudio español de desarrollo de videojuegos con sede en Donostia-San Sebastián, Gipuzkoa, fundado en 2021. Destaca por su foco en desarrollo para PC, su enfoque narrativo y su atención a la diversidad lingüística.
Como estudio de desarrollo ha creado cuatro videojuegos españoles, entre otros Unclouded (2026), The Abyss Before Which We Stand (2026), y Arima Lodge (2024).
Puedes saber más sobre Praenaris a través de sus perfiles en Presskit, Web, X, Bluesky, LinkedIn, Instagram, YouTube, Mastodon, Discord (Servidor), Steam (Comunidad), Steam (Store), o itch.io.
Esta biografía ha sido generada automáticamente por DeVuego a partir de la información almacenada en su base de datos, por lo que puede ser incompleta.
Este presskit de Embers of the Evening ha sido generado automáticamente por DeVuego a partir de la información almacenada en su base de datos.
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