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Despite the immense annoyance at the decision to include hidden platforms as a requirement for progression, I loved Candle. Introducing point-and-click adventure game elements into platformers is sure to benefit both genres and as a point-and-click adventure geek, I have rarely enjoyed a platformer more than I did this one. It’s by no means perfect, but I can’t wait for the sequel. Please, Teku Studios, just make sure I can see where I’m going.
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