| 12/11/2014 | Windows |
Personal project I made for Retro Sevilla back in 2014. The game consists of a single stage with a boss.
It was developed using Game Maker Studio 1.4, and it would need to be adapted to Game Maker Studio 2 in order to compile and generate an executable. For that reason, what you\'ll find here is the full project source, including all assets.
The game features bullet patterns, waves of enemies with pre-programmed paths, a two-player mode, and a high score system. It’s a simple project where I put into practice some of the things I was learning at the time.
I also really like the Salamander-inspired feel it ended up having. Enjoy it, and I hope it’s useful to you :)
As a developer his most common role is Tester. He has participated in one spanish video games, specifically UFOPHILIA (K148 Game Studio, 2026), where he took part as Tester. Besides, he took part in nine video games developeds outside Spain, Ghost Frequency (Serafini Productions, 2025), where he was Translator, y BrokenLore: DON'T WATCH (Serafini Productions, 2025), where he also was Translator.
As a writer he wrote two books about video games, being the most recent ones Anuario DeVuego 2025 (Héroes de Papel, 2026), or Anuario DeVuego 2024 (Héroes de Papel, 2025).
Within the video game press is in the website DeVuego (since september 2024) and in the website Retro Pixel Press (since october 2024).
García Romero has also taught one presentation about video games, Presentación Anuario DeVuego 2024 at Presentación Anuario DeVuego 2024 (Sevilla) on 07/06/2025.
You can know more about Juan Carlos García Romero visiting his social media profiles in X, Bluesky, LinkedIn, ORCID, Google Académico, Telegram, itch.io, or eMail.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
This Infinity (archived) presskit has been automatically generated by DeVuego using data stored in its database.
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