TITLE |
AUTHOR |
DATE |
PLTAFORM |
SCORE |
GRIS
|
|
13/12/2018 |

|
60 |
Gris plays to your aural and optical senses by delivering something exquisite in that area, but lacks a compelling story to prop itself up alongside equivalents.
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STAY
|
|
11/09/2018 |

|
70 |
Stay’s compelling lead character and gripping dialogue ensures you’ll want to see Quinn’s journey through to the end. It’s just a shame it spends a bit too much time testing your patience with irksome puzzles and some needless waffling.
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RiME
|
|
25/05/2017 |

|
70 |
Other games punch harder on their meaningful message, or have a certain something that makes them special. In RiME, autopilot kicks in with the majority of puzzles as the solutions don’t vary much across the course of the journey; it’s easy to find yourself coming to the resolution of something before you’ve even properly began. But there’s an overall polish here that’s lacking in other, similar outings. Its movie-level score and elegant artistry relax you into a trance-like state — it’s the quintessential lazy Sunday afternoon game.
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Castlevania: Lords of Shadow - Mirror of Fate
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|
05/03/2013 |

|
90 |
Mirror Of Fate comfortably sits in the first category. Its mixture older-style exploration with LoS' combat results in not only a truly great Castlevania game, but also a great action title and one of the best offerings on Nintendo's console.
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Deadlight
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|
30/07/2012 |

|
60 |
Deadlight is clearly inspired by cinema, and it's this affectation which creates both the game's strongest and weakest elements. The visual design is absolutely sublime, but these cinematic influences create a wonky gameplay experience much too afraid to do anything but guide the player through tedious chunks of unwanted script. Deadlight does not create a compelling narration no matter how hard it tries, and it's galling to see Tequila Works choose to sacrifice an entertaining game in the process.
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Wanted: Weapons of Fate
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|
03/04/2009 |

|
60 |
Wanted: Weapons of Fate isn't a terrible game, but it is a disappointing one. With a license that seemed tailor made for the video game treatment and a competent developer (Grin, makers of the PC GRAW titles and the forthcoming Bionic Commando) in charge, there was a chance this would be something really rather good. What we ended up with is a perfectly passable, often enjoyable game, but not something that will be remembered once you've beaten it over the course of a few evenings.
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Clive Barker's Jericho
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|
31/10/2007 |

|
60 |
Clive Barker's Jericho is something of an oddity. On one hand it's a near-broken video game, packed full of so many gaming no-nos that it ought never to be spoken about again, but on the other it's original, atmospheric and sickeningly good fun. Many people will understandably lose interest after a few hours, but the game's many problems hide a game that deserves to be played through to completion.
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