Overall, what Sword of the Necromancer may lack when it comes to a unique visual design and level variety, it makes up for with the narrative hook and satisfying monster-summoning combat. Whether you’re hacking your way through your foes using weapons or a carefully selected menagerie of monsters, combat feels good and you’re only ever one boss away from more story content. With player-assists now available for those who would prefer a tough hack-and-slash experience, and several upgrades that improve the flow of the roguelike experience, it’s easier to progress without long slogs between new narrative beats. Make no mistake, it’s still a tough game that’ll punish you for reckless play, but the gameplay now feels more in line with the developers narrative ambitions.