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Jericho had a lot of potential, and in some ways, like jumping back and forth between squad members it actually does something different. Sadly, all of the game's set-up and backstory are essentially squandered on an over-reliance on the same constantly spawning enemies and too-obvious puzzles. Had the game slowed down just a little and really used the whole "keep you in first-person at all times" to induce a few more scares, it would have been a bit more befitting of the Clive Barker name. Instead, it just feels like a series of weak boos and familiar targets.

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04/11/2007

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