VER |
TÍTULO |
REDACTOR |
PUBLICACIÓN |
PLATAFORMA |
PUNT |
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Commandos 2: Men of Courage
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09/10/2001 |
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90
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The pre-rendered backgrounds...are rich in detail and create a perfect setting for the game. I don't think the entire game contains a pixel in a wrong place.
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Runaway: A Road Adventure
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00/00/2003 |
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80
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The art work is expressive, full of life and it does wonders for the in-game atmosphere, and the music is just as good.
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American McGee presents: SCRAPLAND
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- |
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76
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It presents players with a unique twist to the sub-genre as well as a highly imaginative and beautifully designed game world that will let you lose yourself in all the unique characters and environments as well as the often humorous dialogue.
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Clive Barker's Jericho
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30/10/2007 |
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71
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Overall, however, I would have to say that Jericho may be worth your time - if for no other reason than for some intense action moments that are derived from the increasingly hectic spawning of monsters and effective use of your squad members' skills (at later stages of the game).
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Blues and Bullets
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04/09/2015 |
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68
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Blues and Bullets has a very rough start, but it has enough shining moments to keep players intrigued to see where Ness’s story will roll. If the developers work more with the gameplay, fine tune the controls and add some difficulty with the sleuthing sequences, and continue to ramp up the story, then they will have an indie sleeper hit, even with the low quality character models. They also need to prove that the choices players make for Ness mean anything, because it’s hard to say how any of it at this point matters at all. Even as it is now, however, it’s well worth the $5 an episode.
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Runaway 2: El SueƱo de la Tortuga
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00/00/2007 |
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68
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Runaway: The Dream of the Turtle never really lives up to the likes of long-established adventure franchises from LucasArts. Quite simply, they don't make 'em like they used to.
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Wanted: Weapons of Fate
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02/04/2009 |
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55
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The surprising thing is that through all of its gameplay clich's, Wanted isn't a total waste. No matter how mundane the rest of the game may seem, the bullet-curve aspect is a cool element and definitely a feature that could've been improved further. The developers attempted to enliven the atmosphere a bit with variety of interactive action sequences. Sadly, this was also enjoyable for a short time. Yep, storming through the single-player is yet another downside to Wanted: Weapons of Fate. It can be completed in less than six hours and that's even if you do your best to find all the poorly hidden paper slips that unlock the development team's concept art and such (yaay!).
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Blade: The Edge of Darkness
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08/03/2001 |
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49
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Phew, there you go... If I were you, I'd give this one a miss... Unless you're really crazy about some gory chopping, nice textures, and light play... Hell, that's a good enough reason for many to buy this game, so if that's your main thing, then go ahead and buy Blade. However, if your expectations go a tad higher then that, I suggest you leave this title alone... Yeah, it's tough for the developers... but I wouldn't want you spending your hard-earned cash on something that doesn't fully justify its price tag either...
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