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REDACTOR/A |
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Seyed Ali Rouhalamini
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17/05/2021 |
90
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Seyed Ali Rouhalamini
Finally, it must be said that this work, due to its very high difficulty, is in dire need of trial and error during experimentation. Its difficulty makes the game skill-oriented and reaches a point where you can only go through the desired stage when you have worked hard for it. So if you have enough senses and concentration to experience this game, get it now, which will be one of your most valuable experiences.
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Seyed Ali Rouhalamini
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17/04/2021 |
90
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Seyed Ali Rouhalamini
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Blake Grundman
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14/04/2021 |
80
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Blake Grundman
While it's easy to call a game, "too hard," Godstrike goes above and beyond to savage you. Unless you're willing to put in the time and pain, this will not be an enjoyable experience. However, if you can ride the crest of the difficulty curve, this bullet hell bonanza will keep you coming back for even more brutality.
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Raúl Vázquez Santos
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19/04/2021 |
78
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Raúl Vázquez Santos
En conclusión, deciros que me he topado con una más que grata, aunque realmente desesperante experiencia arcade. Que consigue traer un juego de pura acción, de mucha habilidad. Solo para persona que tengan unos nervios de acero, y unas cualidades mentales que les permita aguantar la presión a la que somete el juego al jugador desde el minuto cero, ya que, si no estás preparado para ello, puede que casi ni consigas arrancar en una experiencia particular y original. Así que considero que todo amante de los retos debe de darle una oportunidad, ya que como buen masoquista que es va a disfrutar de uno de esos juegos que lo lleve a la máxima extenuación.
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Harrison Tabulo
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16/04/2021 |
70
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Harrison Tabulo
Godstrike fulfils that baseline need all boss rush games do – the thrill of overcoming seemingly insurmountable odds. Its primary mechanical hook of entwining health and battle time into powerful abilities creates fantastic, tense battles. However it’s the smaller things that hold the experience back. A distinct lack of characterising flair for the bosses through story or music hurt their memorability, and the unrelenting difficulty amongst the chaos, while exhilarating to overcome, is still (at times) overbearing. Regardless of its rough edges though, Godstrike is enjoyable as a quick hit of intense action.
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Aaron Leonardi
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30/10/2021 |
65
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Aaron Leonardi
Godstrike è un titolo difficile, anche troppo, che potrebbe essere abbandonato all’istante per chi non è abituato al genere.
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Ian Howarth
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14/04/2021 |
60
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Ian Howarth
What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability. There’s an opportunity for something special here and I seriously hope the team manages to make the most of it side-by-side with the community.
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Jordan Helm
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14/04/2021 |
40
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Jordan Helm
While the short run-time of around two to three hours isn’t inherently the root of the problem, one can’t help but note Godstrike is in dire need of a better, fleshed out experience than the one provided. Even so, as unfinished and slap-dash this effort feels, Godstrike rarely comes off all that enticing to either control or jump straight back into upon death. It’s the generally uninspired and empty spectacle of color and imagery that is equally at fault. But it’s mostly the fault of the bizarre emphasis on a timer that ends up the biggest culprit. A mechanic that doesn’t so much work against the player, but whose reason for even being is lost altogether. There are plenty of better examples in the field of boss-rush titles — games that go out of their way to make even the spectacle and world around you, as inviting as their nuanced, tension-building encounters so wonderfully carve out. This, however, is not one of them. For all its screen-popping color and promise of literal time as a vital mechanic for success, Godstrike is a shockingly flat and tedious attempt at standing out.
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