It would take forever to discuss everything Relicta gets players to do over it’s tremendous (for a game like this’) runtime, but you must know that it will force a complete change of perspective time and time again, even when you are positive you know how everything works. Out of nowhere, thirteen hours in, you’ll need to figure out it’s possible to jump on drones and ride them over chasms, for example. On the other hand, the ‘jankier’ tasks asked of the player also deliver a lot of “are you kidding me? Is that really how it’s supposed to be done?” moments, as a cube is convulsively forced into awkward positions or, through a minor physics tick, becomes unrecoverable, thus demanding the whole area be re-done. Clearly a product of the creative team’s love of 201X-ish 3D puzzle games, it’s still a must-play for fans of the genre looking for a bit of a niche nostalgic hit or for those that missed the likes of Q.U.B.E, Magrunner: Dark Pulse, Quantum Conundrum, and so on the first time around. It’s a good time and a fantastic brain-burner, but perhaps by trimming some of the weaker areas and focusing on what makes it special, Relicta could have stood a little taller next to some of the giants in its category.