After Us seems to have the potential for a good game with nice ideas, but it falls short technically, producing a title that feels incomplete and poorly packaged, failing to deliver solid and enjoyable gameplay, and resulting in a slow and vaguely dreamlike experience. In a period flooded with high-level releases, where every team pushes hard to stand out and showcase its little miracle, Piccolo Studio falls short, creating a game that is not very memorable. It might find its audience among those looking for something slow and exploratory, but even then, the combat phases with monsters are likely to detract from the overall experience. A shame for the Barcelona team, but we will continue to follow them in hopes of appreciating their next title more.
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