FICHA DE CRÍTICA
After Us had some lofty goals and it shows but sadly, they didn’t quite reach those highs. Incredible art direction and a dope soundtrack sadly don’t make up for the ‘tacked’ on combat and the very floaty platforming controls. The design choice to make it open world is also a head scratcher because the game absolutely does a poor job of telling players where to go next. I’m left wondering what could have been with After Us, had the combat been taken out I think this would have been a much better adventure.
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