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In trying to distance itself a little bit from the formula that 2D Metroidvanias have now stuck to for the past 15 years, Mirror of Fate succeeded in most areas but falls a little bit too short in others. The new, more action-oriented kind of gameplay is a pleasant experience, but lack of variety of weapons and super powers makes it a less versatile experience. Had the game been a bit longer, which we cannot help but wish it was, it would have felt too repetitive. Exploration is still there in decent quantity, yet the lack of secret "off the map" rooms to find by yourself make the experience a bit too straightforward for its own good, despite 3D graphics lending themselves pretty well to render destructible things hiding interesting secrets within the castle. Finally, while the story certainly is interesting in its own right, the Lords of Shadow sub series stabs long time fans in the back by throwing away all of the plot points established by the 25-year-old series. What remains is a great looking game that controls well and is still very much worth experiencing, but is still more easily recommended to newcomers and people who can forget what the series has established so far - at least for the time Mirror of Fate will last them - and look past the minor hiccoughs in the execution. The demo available, unfortunately, doesn't really give off an accurate representation of what playing the full game - unlocking new powers as progress is made and exploring progressively - feels like.

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14/03/2013

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