Humor is a subjective thing, and others may like MechaNika’s dark comedy where it fell flat for me, so I’m willing to look past that for the most part. I did like the gameplay itself, as straightforward as it is. But the music could certainly do with more variety, and most players will have seen and done everything there is in less than two hours. The reason it’s so short is that the big payoff promised from the beginning is pushed to a sequel, as the game ends abruptly just as Nika completes her robot. Really MechaNika seems more like an introduction to the world, a first act rather than a standalone game that ends up leaving a more tepid impression than by rights it should have if allowed to develop fully.
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