Characters are even treated differently upon being discovered: Alfredo gets the fewest chances before he’s thrown back in the cell, and gun-toting soldiers will chase after Amelia rather than open fire on her like the other inmates. Thus, it can be worthwhile for Eduardo to push a block into place even if he’s going to be caught right afterwards, or for Amelia to run interference. Sometimes the most valuable progress you’ll make is simply to unlock a door for another character to use later. In an impressive feat of adapting an established format for a unique setting, The Stone of Madness is cleverly attuned to perseverance through incremental progress.
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