As a developer his most common role is Designer. He has participated in five spanish video games, being some of the most important Dragon Land (Social Point, 2014), where he has been Designer or Scourge: Outbreak (Tragnarion Studios, 2013), where he has been Level Design. Also took part in other video games like Scourge: Ambush (Tragnarion Studios, 2014), where he took part as Level Design, and The Scourge Project (Tragnarion Studios, 2010), where he took part as Level Designer.
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