Developer profile
Spanish Video Games
Industry profile
Contents
Add or update information

As a developer his most common role is Concept Artist. He has participated in five spanish video games, being some of the most important GYLT (Tequila Works, 2019), where he has been Art Director or RiME (Tequila Works, 2017), where he has been Lead Artist. Also took part in other video games like Groundhog Day: Like Father Like Son (Tequila Works, 2019), where he took part as Artist, and The Scourge Project (Tragnarion Studios, 2010), where he took part as 3D Artist.
You can know more about Óscar Cuesta García de Leonardo visiting his LinkedIn.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.