SEE |
TITLE |
MEDIA |
DATE |
PLATFORM |
SCORE |
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Deadlight
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GameSpot
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31/07/2012 |

|
65 |
Unfortunately, there are never many options in Deadlight, and it's usually obvious which one best fits your current scenario. In the three or so hours that it takes to complete the game, you feel less like you are trekking through a dangerous world, and more like you are acting out a script. Deadlight's engrossing visuals make it fun to play the part, but you'll wish you had more lines.
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New York Crimes
|
GameSpot
|
29/03/2012 |

|
60 |
Unfortunately, this is when Yesterday quickly draws to a close. The grim finale comes hot on the heels of the climactic reveal, giving you the sense that things are wrapping up just when they were starting to get good. The characters you've been trying to get a handle on have finally revealed themselves, but it's too late. This disappointment lingers, but most of the game is spent exploring nice environments, meeting some strange folks, and solving a bunch of enjoyable puzzles. Whatever you wish it might have done better, Yesterday does enough things right to make for an amusing adventure.
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Zack Zero
|
GameSpot
|
25/01/2012 |

|
40 |
There are other problems that plague Zack Zero, such as invisible walls and a level-up screen that interrupts whatever is going on onscreen, regardless of the danger you might encounter. There are precious few elements in the game that are not hindered by flaws, which make it more difficult to play and enjoy. Yet even without these problems, Zack Zero lacks the appeal and ingenuity found in many other downloadable platformers. At $12.99, Zack Zero is overpriced, underdeveloped, and outclassed.
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