It’s just a shame that my enthusiasm and interest was eventually fully deflated by obtuse puzzles that offer no guidance and ultimately feel superfluous to the game. Get rid of them altogether and you’ve got a gripping interactive story that’s dying to be told. But with the puzzles as they are, STAY is reduced to feeling more like a badly-designed old-school adventure game. I’m gutted. For me, and for Quinn. I truly cared about what was happening to him. I’m sorry I couldn’t help you, Quinn.
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