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Other tiny issues blight the experience, such as being able to quaff potions mid cut-scene and in inventory panels by mistake and getting caught on pieces of terrain with the terrible animations. A lacklustre combat and loot experience seriously damages what could have been a very funny and compelling adventure. But I am really keen to highlight the heart and soul of this game: it has tons of love poured into its dialogue, characters and world building in general. I feel like there’s a lot of potential at Infinigon, and I would love to see how they develop from here, but for now Zenith is an unfortunately maligned opening shot into the crowded action RPG stable.
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