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Denshattack! is a stylish adrenaline rush that nails the blend of trick-based action and cyberpunk aesthetics in ways most games can’t touch. That’s the TBB Curator blurb, and for once it might be underselling it. This is one of the most confidently weird, mechanically sharp, visually loud games of 2026, and the fact that it’s a trick game about trains is the least interesting thing about it once you’re actually playing. Undercoders took a premise that reads as a joke and built something with real technical depth underneath it. The controls are excellent. The skill ceiling is enormous. The presentation is gorgeous. The bosses are completely unhinged in the best way. The story and characters are better than they had any obligation to be. It runs at 200fps on modest hardware and 60 locked on a Steam Deck. It’s twenty dollars. The boss jank is real and the story runtime is on the shorter side — but this is a score-attack arcade game, and judging it on story length is like judging Tony Hawk on its narrative. The content is in the mastery, and there’s a mountain of it. If the trailer looks exciting to you, buy it. That’s the whole recommendation. Almost nobody who’s played this game has come away anything less than delighted, and the ones who list complaints are listing them from the other side of forty hours of medal-chasing.

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15/07/2026

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