FICHA DE CRÍTICA

Although I was intrigued by the idea behind GS, I don’t think it works out well in practice. A timer on a boss fight can be an arbitrary way of making it more difficult, and if the balance isn’t set well, it can ruin the experience. By getting rid of a traditional health bar and blending it with the timer, this forces players into a situation where they have to be mindful of how much damage they’re doing to the boss throughout the fight. After all, if they are too defensive or not staying close enough to keep up the DPS, the timer will deplete regardless of whether they take damage or not.

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15/04/2021

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