FICHA DE CRÍTICA

The idea of Anyone’s Diary isn’t super unique; sideways running and jumping and puzzle solving, but the art style is decent. The gameplay would benefit by taking off things in the foregrounds and let the character be shown more clearly. The VR was technically OK and I didn’t find much of anything positive or negative to say about it, only making me wonder why this is even in VR as the controls and gameplay were so clunky? I really didn’t find anything the game would benefit from being VR title. Feels like the developer made this too hard on themselves as it could’ve been much more joyable without VR, foreground objects and bad controls. I would’ve like the game to go deeper into the world of depression and mental health, other than just keeping it as a theme.

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40
 
14/02/2019

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