Hyperwired is yet another twist on the genre, and it works wonderfully. A relatively short but very refreshing experience, well polished and with a great dose of replayability thanks to its roguelike elements. The mechanic of plugging into stations is, to say the least, refreshing and provides a tremendously satisfying risk/reward balance. Highly recommended for both veterans and those looking for a different proposal.
Read our review [ES]Based on 0 reviews
Based on 2 reviews
One press media gave it
| MEDIA | EDITOR | PLATFORM | DATE | SCORE | |
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A.J. Maciejewski |
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06/07/2026 | 71 | |
A.J. Maciejewski
There's a lot of fun to be had with HYPERWIRED's intricate mix of gameplay mechanics that makes its twin-stick shooting core gameplay blend with a constant juggling act in a very unique way. It takes a while for everything to click but once it does, you'll have a good time. 🔌 Read review | |||||
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Simone Cantini |
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06/07/2026 | 65 | |
Simone Cantini
Hyperwired sticks with you more for its core idea than for everything built around it. Its plug‑linked resource system is genuinely clever — it gives the game tension, rhythm, identity. But around that spark sits a roguelike that doesn’t quite dare enough: it underplays build variety, it doesn’t lean into its own weirdness, it stops just short of fully embracing what makes it unique. The result is a solid, fun, sometimes brilliant experience that still needs a couple of metaphorical welds to turn a successful experiment into something truly memorable. Read review | |||||

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