Presskit
Souls Alive: Origins
Sergio Domínguez In development
PRESSKIT
Souls Alive: Origins
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Developed by Sergio Domínguez «Souls Alive»

Releases
In development Windows

Links to stores Steam
Languages Chinese (Text) Spanish (Text) English (Text) English (Voice)

Souls Alive: Origins

Genres Adventure Tags Atmospheric Story Rich Science Fiction Lovecraft Short description
Souls Alive: Origins is a Lovecraftian survival horror game set in a dark sci-fi future. Explore a world where reality bends, ancient cults return, and Cthulhu stirs once more. With a strong focus on story, atmosphere, and visual detail.
Extended description

Souls Alive: Origins is a survival‑horror adventure defined by atmosphere. Realistic visuals, dramatic lighting and a layered soundscape pull you into every corridor. Narrative leads the way through fragmented logs, eerie transmissions and impossible relics, but staying to read them means surviving sudden, brutal combat where every shot counts.


A remote desert world where Oxite—the crystal that makes super‑luminal flight a reality—is torn from the dunes by an isolated mining colony. During deep‑core drilling the crew uncovered the ruins of a long‑dead civilization and, while probing its cyclopean vaults, awakened the Great Old One they once worshipped: Cthulhu. Now the entire settlement teeters on the brink of annihilation, and you—the last functional communications officer—must reach the orbital uplink and transmit a distress call before the nightmare consumes everyone.


In the waking world you creep through half‑powered corridors, scavenge tools and juggle a tight inventory to solve engineering conundrums while confronting a Cthulhu cult reborn through prophecy—one in which you are both witness and unwilling participant. Then the sand yawns and you are dragged into a labyrinthine dreamscape where the Old One’s presence is constant, physics unravels, and space loops back on itself. Here, non‑Euclidean puzzles twist stairways into Möbius knots and reveal chambers that cannot share the same volume, challenging memory as much as courage.

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About Sergio Domínguez «Souls Alive»
Sergio Domínguez «Souls Alive» (1974) is a spanish video game developer and teacher.

As a developer his most common role is Developer. He has participated in two spanish video games, among the most recent Cursed Halls (Sergio Domínguez «Souls Alive», 2024), where he took part as Developer, and Souls Alive: Origins (Sergio Domínguez «Souls Alive», ), where also he took part as Developer.


This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.

This Souls Alive: Origins presskit has been automatically generated by DeVuego using data stored in its database.

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