| 00/00/1991 | Amiga |
| 00/00/1991 | Amstrad CPC |
| 00/00/1991 | Atari ST |
| 00/00/1991 | Commodore 64 |
| 00/00/1991 | MSX |
| 00/00/1991 | ZX Spectrum |
| 00/00/1991 | MS-DOS |
Hammer Boy in a game based on the essentials of HAND HELD type machines, easy to use, simple but highly addictive. The computer version also includes graphics of more quality, color, sound, and music that accompany the game.
Hammer Boy has to defend himself against hammer blows from the enemy invasion in each of the scenarios in which the action takes place.
Once the enemy or the object that will penetrate our fortress is within reach of our hammer, the blow will end it. If a greater number of two enemies enters (in the Spectrum, Amstrad and MSX versions) or five in the other versions, our strength will be conquered. The same number of objects thrown that penetrate will make us lose a life.
Dinamic Software was a spanish video game development studio based in Madrid, Madrid, founded in 1984 by Pablo Ruiz Tejedor and Víctor Ruiz Tejedor. Closed in 1992.
As a development studio it has developed a total of 52 spanish videogames, being some of the most importantn Camelot Warriors (Dinamic Software, 1985), Hundra (Dinamic Software, 1988) o Abu Simbel Profanation (Dinamic Software, 1985). They have also developed other video games such as Freddy Hardest – Z Planet (Gamez Studio, 2026), Hammer Boy (Dinamic Software, 1991), and Simulador Profesional de Tenis (Dinamic Software, 1990).
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
This Hammer Boy presskit has been automatically generated by DeVuego using data stored in its database.
Add or update information
DeVuego uses first-party cookies to obtain user access statistics. If you want to deactivate them you can uncheck the monitoring box that you will find below.
Cookie Policy