| In development | ZX Spectrum |
In a world covered by the remnants of a civilization that collapsed under its own trash, Binlord rises as a legend.
This new action-platformer for the ZX Spectrum 128K, developed by Zero Budget (creator of "Goblinarama"), blends absurd humor with a unique post-apocalyptic aesthetic to deliver an unforgettable retro experience.
A HERO BORN FROM WASTE.
The ancient scriptures of the "Trashurate" spoke of a chosen one (known by the machines as “the one who doesn't squeak” ), a warrior forged from scraps, destined to restore balance to a doomed planet.
Binlord is not just a game — it’s a statement: Even on the fringes of history, among forgotten junk and the ruins of what we once were, something powerful can emerge. Something worthy. Something that doesn't squeak.
As a developer his most common role is Developer. He has participated in two spanish video games, among the most recent BINLORD (Alex Monge Fernandez «Zero Budget», 2026), where he took part as Developer, and Goblinarama (Alex Monge Fernandez «Zero Budget», 2025), where also he took part as Developer.
You can know more about Alex Monge Fernandez «Zero Budget» visiting his itch.io.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
This BINLORD presskit has been automatically generated by DeVuego using data stored in its database.
Add or update information
DeVuego uses first-party cookies to obtain user access statistics. If you want to deactivate them you can uncheck the monitoring box that you will find below.
Cookie Policy