TITLE |
AUTHOR |
DATE |
PLTAFORM |
SCORE |
Deadlight
|
|
30/07/2012 |

|
85 |
As simple as it all may be, it makes for a frantic, dizzying, four- to five-hour rush. And that's Deadlight's strongest suit: you feel a constant, adrenaline-fueled urge to just. Keep. Moving.
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|
Wanted: Weapons of Fate
|
|
00/00/2009 |

|
75 |
And to top it off, it’s almost shockingly short: for a full-priced game, we expected more than four hours of gameplay with no multiplayer in sight. If it cost $40 or less, we’d be singing a different tune…
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|
Clive Barker's Jericho
|
|
01/12/2007 |

|
75 |
High-concept and high-action from beginning to end, Jericho is far closer to "Gears of War" and "Painkiller" than to "Condemned", but it's darker and gorier than all three combined.
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|
American McGee presents: SCRAPLAND
|
|
01/03/2005 |

|
63 |
The entire time I was playing, I kept thinking how this cool premise should have made for a better game. Alas, it never realizes its potential.
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|