If the AI worked as it was intended, and if there was a cover system beyond "stand behind that pillar and the splash damage 'might' not kill you," Jericho would be great. But it doesn't, there isn't, and it's not.
I still almost always enjoyed the seven-ish hours it took to see the main game (and there’s plenty more if you dig into the ‘secret’ stuff). Blasphemous’ self-serious tone takes a welcome backseat for a silly ninja romp, and like a lot of people, The Game Kitchen turns out to be a lot of fun when they stop droning on about God. I’d love to see what they could do with a more ambitious sequel.