| TITLE |
AUTHOR |
DATE |
PLTAFORM |
SCORE |
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A Pizza Delivery
|
Luca Saati
|
06/11/2025 |

|
70 |
|
A Pizza Delivery is a raw debut that nevertheless strikes with its quirks and peculiarities. It's the kind of game best enjoyed alongside a hot, steaming pizza, keeping you occupied for an evening while also making you reflect. Because, deep down, pizza is the food that brings relief and peace to yourself for a moment, and it's true that if the world ate more pizza, the pointless wars we are witnessing in this historical period might not exist.
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After Us
|
Marco Licandro
|
14/06/2023 |

|
58 |
|
After Us seems to have the potential for a good game with nice ideas, but it falls short technically, producing a title that feels incomplete and poorly packaged, failing to deliver solid and enjoyable gameplay, and resulting in a slow and vaguely dreamlike experience. In a period flooded with high-level releases, where every team pushes hard to stand out and showcase its little miracle, Piccolo Studio falls short, creating a game that is not very memorable. It might find its audience among those looking for something slow and exploratory, but even then, the combat phases with monsters are likely to detract from the overall experience. A shame for the Barcelona team, but we will continue to follow them in hopes of appreciating their next title more.
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American Arcadia
|
Luca Saati
|
11/06/2025 |

|
80 |
|
American Arcadia is a narrative gem that confirms Out of the Blue's talent for crafting engaging and emotionally compelling stories, supported by a striking visual style and a gameplay component that, while relatively simple, proves to be effective and well-integrated in service of the narrative.
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Blades of Fire
|
Simone Cantini
|
20/05/2025 |

|
80 |
|
Will MercurySteam now be recognized as the studio behind Blades of Fire? Based on my experience, I certainly hope so. Their new IP offers a challenging and engaging adventure with a distinct identity and well-crafted gameplay elements, particularly its combat system and arsenal management. Its main flaw lies in an overly extended duration, leading to some redundant and less inspired sections that may amplify a sense of disorientation due to certain design choices. Nonetheless, it remains a game with a strong personality, making bold and divisive gameplay decisions that will reward those willing to embrace its nature.
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Blasphemous 2
|
Donato Marchisiello
|
17/11/2023 |

|
85 |
|
Blasphemous 2 is an excellent second chapter in a series that has become a benchmark for genre enthusiasts. The Game Kitchen has improved and expanded the overall experience, offering more varied gameplay and exploration. While not perfect, it maintains high quality. However, those with strong religious sensitivities might find it unsuitable.
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Dark Atlas: Infernum
|
Simone Cantini
|
13/11/2025 |

|
55 |
|
Dark Atlas: Infernum aims high but stumbles where it matters most: gameplay. The lore intrigues, the atmosphere unsettles, and the sound design impresses. Yet players often fight the game itself more than its monsters. Beneath the frustration lies a clear artistic vision, but only the patient will endure instant deaths, cruel checkpoints, and stamina that rivals an asthmatic sloth. Everyone else is better off staying on the surface and letting the lost souls wander alone.
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DO NOT OPEN
|
Simone Cantini
|
02/12/2022 |

|
50 |
|
Do Not Open parte da buonissime premesse e riesce, sin dalle battute iniziali, a mettere sul piatto alcune felici intuizioni, capaci di dare vita ad un’atmosfera opprimenti e misteriosa al punto giusto. Peccato che il castello di carte finisca per crollare su sé stesso non appena le meccaniche ludiche ideate da Nox Noctis si prendono la scena, tramutando il titolo in un qualcosa di davvero spaventoso, anche se per i motivi sbagliati. Trial and error esasperato, difficoltà a volte assurda (complici anche gli indizi necessari resi illeggibili da una pessima resa su schermo) ed un nemico che, non appena comparso, rende il tutto frustrante ed ingiocabile, non possono che affossare il debutto del team spagnolo che, pur avendo dimostrato di avere delle buone frecce al proprio arco, ha sicuramente bisogno di affinare maggiormente la propria mira.
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Luto
|
Simone Cantini
|
29/07/2025 |

|
80 |
|
Now in its final form, Luto emerges as a compelling psychological horror. While clearly inspired by P.T., it carves out a distinct identity thanks to its deeply unsettling atmosphere. Rather than relying on cheap jumpscares, Luto builds tension through psychological discomfort, supported by a strong narrative, maze-like level design, and masterful spatial audio. Despite its simple gameplay, it delivers a haunting experience that proves psychological horror still has the power to surprise and resonate.
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Manairons
|
Simone Cantini
|
06/03/2026 |

|
60 |
|
Manairons becomes a short, atmospheric interactive tale: a dark folk‑tinged fable that sparks wonder even when its gameplay shows its seams. Nai’s flute is a clever idea, the bosses are charming, and the art direction gives real personality to an otherwise simple world. The rough edges in platforming, combat, and technical polish are noticeable but don’t undermine an experience that stays coherent and enjoyable within its modest scope. A small, sincere title that wins you over and proves how even tiny projects can tell stories that linger.
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Mika and the Witch's Mountain
|
Simone Cantini
|
27/01/2025 |

|
70 |
|
Mika and the Witch’s Mountain is a delightful fairy tale with a brief but enjoyable experience. It combines the core gameplay of Death Stranding with a world inspired by Studio Ghibli. The result is a charming delivery-based game that is visually pleasing and well-made. Worth trying, but don't expect high complexity."
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Moons of Darsalon
|
Marco Russi
|
08/02/2025 |

|
75 |
|
Moons of Darsalon knows exactly what it wants to offer: a modern experience inspired by retro gaming. However, this nature makes it a niche product, not suitable for all players. The high difficulty, unreliable AI, and some technical limits might discourage less patient players. On the other hand, those who love challenges and references to '80s classics will find a small independent gem in this game.
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Rally Arcade Classics
|
Francesco Pellizzari
|
11/09/2025 |

|
77 |
|
Ultimately, Rally Arcade Classics is a title that may seem simple at first glance, but beneath the surface it hides a solid and enduring structure. It’s a game that will be loved by those seeking a nostalgic experience, filled with fast-paced races, unlockable objectives, and methodical progression, but it may bore players who are looking for a quick and carefree arcade experience. It’s not a “triple-A” game, nor does it aim to be, but within its niche it fully achieves its goal: delivering an old-school, authentic race that is challenging just enough and surprisingly rich in content.
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Red Matter
|
Simone Cantini
|
24/12/2018 |

|
75 |
|
Red Matter è un ottimo adventure, forte di un gameplay solido e di una realizzazione tecnica ed una caratterizzazione davvero degne di nota. Vagare per la struttura volgraviana sarà un vero piacere, mai troppo banale e sorretto da una tensione sempre ben calibrata, che non scadrà mai nei jump scare più beceri. Gradevolissimo anche il gameplay, con una serie di puzzle intriganti e che richiederanno una buona dose di acume ed ingegno per essere risolti, con soltanto una longevità un po’ troppo risicata a rappresentare il limite più grande della produzione Vertical Robot. Anche al netto di ciò, se amate le ambientazioni sci-fi e le trame ben scritte, non vedo perché non dovreste dare un chance a Red Matter.
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The Cabin Factory
|
Simone Cantini
|
29/10/2025 |

|
70 |
|
The Cabin Factory is a small indie horror experiment that, despite its simplicity, delivers. It doesn’t reinvent the genre or offer deep gameplay, but it builds tension effectively with minimal, well-crafted elements. A short, atmospheric experience that proves even limited resources can tell a disturbing and engaging story.
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The Last Case of John Morley
|
Simone Cantini
|
27/11/2025 |

|
60 |
|
The Last Case of John Morley lives and dies by its script: short, straightforward, and light on gameplay, yet offering a couple of hours of well-crafted noir atmosphere. It doesn’t aim for complex mechanics or technical spectacle, but rather tells an engaging detective story that appeals to fans of the genre. Despite its brevity and lack of Italian localization, its early‑20th‑century London setting delivers a simple yet memorable investigation.
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