As a developer his most common role is Additional Concept Artist. He has participated in three spanish video games, being some of the most important Scourge: Outbreak (Tragnarion Studios, 2013), where he has been UI Artist. Also took part in other video games like Scourge: Ambush (Tragnarion Studios, 2014), where he took part as Original Concept Art, and The Scourge Project (Tragnarion Studios, 2010), where he took part as Additional Concept Artist.
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