As a developer his most common role is Cinematics Artist. He has participated in four spanish video games, being some of the most important Scourge: Outbreak (Tragnarion Studios, 2013), where he has been Cinematics Artist or Doodle Hex (Tragnarion Studios, 2008), where he has been Artist. Also took part in other video games like Scourge: Ambush (Tragnarion Studios, 2014), where he took part as Cinematics Artist, and The Scourge Project (Tragnarion Studios, 2010), where he took part as Additional Concept Artist.
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