
As a developer his most common role is Concept Artist. He has participated in four spanish video games, being some of the most important Disney Speedstorm (Gameloft Barcelona, 2023), where he has been Art Director or Wanted: Weapons of Fate (GRIN Barcelona, 2009), where he has been Lead 3D Concept Artist. Also took part in other video games like The Scourge Project (Tragnarion Studios, 2010), where he took part as Concept Artist. Besides, he took part in four video games developeds outside Spain, Watch_Dogs® 2 (Ubisoft, 2016), where he also was , y Assassin's Creed Unity (Ubisoft, 2014), where he also was .
You can know more about Juan Ignacio 'Nacho' Yagüe González visiting his social media profiles in Web, LinkedIn, Instagram, or Behance.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| 2016 | Watch_Dogs® 2 | Ubisoft | |
| 2014 | Assassin's Creed Unity | Ubisoft | |
| 2013 | Tom Clancy’s Splinter Cell Blacklist | Ubisoft | |
| 2012 | Assassin's Creed III: Liberation | Ubisoft |
| COMPANY | POSITION | SINCE | TIME |
|---|---|---|---|
| Tragnarion Studios | Concept Artist | April 2005 September 2007 | 2 years 5 months |
| GRIN Barcelona | Concept Artist | September 2007 June 2009 | 1 years 9 months |
| Ubisoft Barcelona | Art Director | September 2009 October 2011 | 2 years 0 months |
| Gameloft Barcelona | Art Director | October 2017 June 2021 | 3 years 8 months |