Hello there! I'm Sam González!
I'm a video game producer, project manager, and absolute enthusiast of good stories.
Since 2022, I’ve been working on indie titles with a focus on touching narratives and striking visual styles.
Even though I come from an artistic background in narrative design and 3D animation, I’ve grown to love production for its mix of creativity and organization.
I like to view production as something that comes from the heart, building transparent, collaborative environments where teams can thrive and deliver their best work.
I have experience with Agile methodologies like Scrum and Kanban, creating clear production roadmaps and adapting workflows to each team’s needs. I also love learning from different profiles and balancing the needs of the team, the project, and the client.
Outside of the work environment, you may found me joining Game Jams, watching action movies, and relaxing doing some crochet.
Wanna stay in touch? 🌟
See automatically generated biography by DeVuego
Sam González Morote (
Valencia,
2001) is a spanish video game developer. They are currently
in
Remulla Games since september 2023.
As a developer their most common role is Script and UI design. They have participated in five spanish video games, among the most recent KACHIN! (Remulla Games, 2027), where they took part as Director, Did Someone Call a Maskot? (Remulla Games, 2026), where they took part as , and Speed bubble (Remulla Games, 2025), where also they took part as .
You can know more about Sam González Morote visiting their social media profiles in LinkedIn, or itch.io.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.