Developer profile
Spanish Video Games
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Nocky el Armadillo | In development | Developer |
Industry profile
Contents
Interviews
| MEDIA | DATE | WHERE | EDITOR |
|---|---|---|---|
| InaGame | 13/08/2025 | Cristina Ferragut | |
| InaGame | 13/08/2025 |
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I am a creative with some talent in drawing and a bit of animation.
I was a finalist in Norma Editorial's Manga contest in 2011, obtaining third place.
My taste and vision of video games is classic, both in its essence (meaning and business model), as well as in its artistic approach (its worlds, art and sound section). For me, what prevails is the gaming experience and I am against anything that damages it, something unfortunately common with the aim of adding monetization structures, something that should not happen.
Something that I usually enjoy is character design.
I am currently an independent developer, creating my own games.As a developer his most common role is Developer. He has participated in one spanish video games, specifically Nocky el Armadillo (Martí Quintana Muñoz, 2026), where he took part as Developer.
You can know more about Martí Quintana Muñoz visiting his social media profiles in Facebook, Instagram, Steam (Store), itch.io, Gamejolt, or eMail.
This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.
| GAME | YEAR | STUDIO | ROLE |
|---|---|---|---|
| Nocky el Armadillo | In development | Developer |
| MEDIA | DATE | WHERE | EDITOR |
|---|---|---|---|
| InaGame | 13/08/2025 | Cristina Ferragut | |
| InaGame | 13/08/2025 |