Information

Born in Zaragoza in 1981 and raised in Granada. He has lived in many cities in Spain such as Madrid, Barcelona, Valencia or Las Palmas de Gran Canaria. His studies in computer science and artificial intelligence have allowed him to dedicate himself to the development of videogames. Within this field, he has explored different types of narrative and text games, experimenting with interactive poetry, interactive fiction, visual novels and book-games, winning some national awards such as the audience award at the Valencia Indie Summit for Oniria Crimes, or the first places in the interactive fiction jams Rayuela Jam and Ectocomp.
 
His works have been published on video game platforms such as Nintendo, Playstation, XBOX and Steam, as well as mobile and web platforms, with translations into several languages. He combines his creative work with teaching courses and seminars on videogame development in professional training degrees and in different courses on narrative videogames. Narrative design, artificial intelligence, videogames and literature are his great passions, which he combines in the development of Oniria World, a transmedia project of which he is co-author.

See automatically generated biography by DeVuego
Jorge García Colmenar (Zaragoza, 1981) is a spanish video game developer, writer, teacher and streamer. He's currently in cKolmos since november 2011.

As a developer his most common role is Programmer. He has participated in four spanish video games, being some of the most important Oniria Crimes (cKolmos, 2020), where he has been Designer. Also took part in other video games like The Murder of Sherlock Holmes (cKolmos, 2024), where he took part as Designer, Amazónico Té (cKolmos, 2018), where also he took part as Designer, and El Monte de las Ánimas (cKolmos, 2018), where he took part as Programmer.

As a writer he wrote one book about video games

García Colmenar has also taught some presentations about video games, being the most recent LVL UP 6x02 - Diseño narrativo con cKolmos at Game Bcn Dev Meeting Junio 2017 on 21/09/2021, Diseño de videojuegos transmedia at SGD Talks #2: Diseño de videojuegos transmedia on 20/05/2021, and Las claves del ritmo interactivo en los videojuegos de texto at Next Level Granada on 28/09/2019.

You can know more about Jorge García Colmenar visiting his social media profiles in Web, X, Facebook, LinkedIn, Instagram, YouTube, Mastodon, Twitch, Discord (Usuario), Patreon, Telegram, Steam (Comunidad), Steam (Store), itch.io, or eMail.


This biography has been automatically generated by DeVuego from the information stored in its database, so it may be incomplete.

Developer profile

Industry profile

Companies


November 2011
14 years and 8 months

Education Centers

Contents

Interviews

MEDIA DATE WHERE EDITOR
Behind Gaming 28/03/2023
Fallo de Sistema 14/01/2023 Fallo de Sistema [Fallo de sistema - 580: Los...] Santiago Bustamante
A Link To the Podcast 11/12/2020 A Link To the Podcast [A Link To The Podcast 2x06:...] Manuel Luis Mena
Zoom Net 11/04/2020

Add or update information